Hi,
On Sun, May 8, 2016 at 10:07 PM, Card, Stu stu.card@axenterprize.com wrote:
glxinfo > https://drive.google.com/file/d/0B4pXeWtf9qhpN3ViLWpTNlRJWEU/view?usp=sharin...
clinfo > https://drive.google.com/file/d/0B4pXeWtf9qhpYlZQXzJHZWxHMXc/view?usp=sharin...
Commenting out the CLGL sharing flag and rebuilding the benchmark tool still yields the first two lines of the previous error messages: libEGL warning: DRI2: failed to authenticate [+] Selected device: Devastator
Just google that libEGL error, you'll see there is a bunch of similar issues. It all boils down to something being screwed up in your GL libs and has nothing to do with fosphor itself.
Cheers,
Sylvain