Hi,
On Sun, May 8, 2016 at 10:07 PM, Card, Stu <stu.card(a)axenterprize.com> wrote:
glxinfo >
https://drive.google.com/file/d/0B4pXeWtf9qhpN3ViLWpTNlRJWEU/view?usp=shari…
clinfo >
https://drive.google.com/file/d/0B4pXeWtf9qhpYlZQXzJHZWxHMXc/view?usp=shari…
Commenting out the CLGL sharing flag and rebuilding the benchmark tool still
yields the first two lines of the previous error messages:
libEGL warning: DRI2: failed to authenticate
[+] Selected device: Devastator
Just google that libEGL error, you'll see there is a bunch of similar issues.
It all boils down to something being screwed up in your GL libs and
has nothing to do with fosphor itself.
Cheers,
Sylvain