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Sylvain Munaut 246tnt at gmail.comHi, On Sun, May 8, 2016 at 10:07 PM, Card, Stu <stu.card at axenterprize.com> wrote: > glxinfo > > https://drive.google.com/file/d/0B4pXeWtf9qhpN3ViLWpTNlRJWEU/view?usp=sharing > > clinfo > > https://drive.google.com/file/d/0B4pXeWtf9qhpYlZQXzJHZWxHMXc/view?usp=sharing > > Commenting out the CLGL sharing flag and rebuilding the benchmark tool still > yields the first two lines of the previous error messages: > libEGL warning: DRI2: failed to authenticate > [+] Selected device: Devastator Just google that libEGL error, you'll see there is a bunch of similar issues. It all boils down to something being screwed up in your GL libs and has nothing to do with fosphor itself. Cheers, Sylvain