Compiling on osx - solved...

Michael Davis mjmdavis at
Wed May 1 13:01:23 UTC 2013


Sorry for the rather abrupt email. I should have just waited 'til I got home.

I recently fixed the homebrew formula for gnuradio and gr-osmosdr, as well as the gr-osmosdr CMakeLists.txt.

They can be found here:

I had to implement the same fix as you did in the CMakeLists.txt.
I'm not sure how people have been building it without that step. 
Hopefully the changes can be pulled back into the main repo.

To install using brew on mac is dead easy. Just have a look here:

I will be updating the formula to reference the latest gnuradio sometime later today.
There is currently a bug with the --with-qt option that I am looking into but in most cases the Qt stuff is not necessary.

This probably isn't much help for you if you already use macports though, I'm not a fan of having multiple package managers.


On 1 May 2013, at 13:21, Alexandru Csete <oz9aec at> wrote:

> On Fri, Apr 26, 2013 at 8:40 PM, Alberto Albiol <alalbiol at> wrote:
>> Hello
>> I have been fighting to compile the gr-osmosdr package in my osx
>> These are the minor fixes I had to do:
>> 1- Change in Cmakelists.txt:  find_package(Boost COMPONENTS thread system),
>> If thread and system is not included then there are linking problems.
>> Although I see that this was removed recently...
>> 2- cmake -DCMAKE_INSTALL_PREFIX=/opt/local (so it is installed together wit
>> my ports intallation, this is really optional)
>> 3- Before compiling I manually edit CmakeCache.txt, and change all the
>> references of /usr/lib/python to /opt/local/lib/python. If not it links
>> agains the system python instead of the ports's python!
>> 4- Add this line in my .bashrc so python can find the package
>>          export PYTHONPATH="/opt/local/lib/python2.7/site-packages/"
>> I am aware that this is not the most elegant way to solve the problem but is
>> the only one that I was able to come up. Hope it helps
> Hi Alberto,
> Perhaps the gr-osmosdr package in macports can be of some help for how
> to compile without manually editing the build files:
> Alex

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