Change in osmocom-bb[master]: firmware/fb: Implemtented fb_bw8_line and fb_set_p(uint16_t x, uint16_...

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laforge gerrit-no-reply at lists.osmocom.org
Thu Aug 6 16:38:21 UTC 2020


laforge has submitted this change. ( https://gerrit.osmocom.org/c/osmocom-bb/+/19483 )

Change subject: firmware/fb: Implemtented fb_bw8_line and fb_set_p(uint16_t x,uint16_t y)
......................................................................

firmware/fb: Implemtented fb_bw8_line and fb_set_p(uint16_t x,uint16_t y)

Change-Id: Id8856ace2a31ba4ebcd04746e0c96c23a679cc40
---
M src/target/firmware/fb/fb_bw8.c
M src/target/firmware/fb/fb_st7558.c
M src/target/firmware/include/fb/fb_bw8.h
M src/target/firmware/include/fb/framebuffer.h
4 files changed, 60 insertions(+), 19 deletions(-)

Approvals:
  Jenkins Builder: Verified
  laforge: Looks good to me, approved



diff --git a/src/target/firmware/fb/fb_bw8.c b/src/target/firmware/fb/fb_bw8.c
index ffb59d8..0fc12ee 100644
--- a/src/target/firmware/fb/fb_bw8.c
+++ b/src/target/firmware/fb/fb_bw8.c
@@ -22,6 +22,7 @@
  *
  */
 
+#include <stdlib.h>
 #include <fb/framebuffer.h>
 #include <fb/fb_bw8.h>
 
@@ -51,7 +52,7 @@
 	uint16_t x2,uint16_t y2  /* right lower corner (inclusive) */
 ){
 	fb_sanitize_box(&x1,&y1,&x2,&y2);
-	
+
 	x2++; /* see definition of fb_bw8->damage_x2/y2 */
 	y2++;
 
@@ -86,17 +87,6 @@
 #endif
 }
 
-static void fb_bw8_line(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2){
-	fb_sanitize_box(&x1,&y1,&x2,&y2);
-	/* FIXME : this is currently unimplemented! */
-}
-
-void fb_bw8_lineto(uint16_t x,uint16_t y){
-	fb_bw8_line(framebuffer->cursor_x,framebuffer->cursor_y,x,y);
-	framebuffer->cursor_x = x;
-	framebuffer->cursor_y = y;	
-}
-
 /* depending on color set (add to or_mask) or clear
    (remove from and_mask) bit number bitnum */
 static void set_pixel(uint8_t *and_mask,
@@ -166,13 +156,56 @@
 	framebuffer->cursor_y = y;
 }
 
+/* Just set the given pixel to the current front ground color.
+ * This function does not update the damage rectangle! */
+void fb_bw8_set_pixel(uint16_t x,uint16_t y){
+	uint8_t *p = fb_bw8->mem + (y/8)*framebuffer->width + x;
+	uint8_t and_mask = 0xff, or_mask = 0x00;
+	set_fg_pixel(&and_mask, &or_mask, y % 8);
+	*p = (*p & and_mask)|or_mask;
+	/* printf("fb_bw8_set_pixel: set: (%u|%u)\n", x, y); */
+}
+
+/* Copy Paste from
+ * http://de.wikipedia.org/wiki/Bresenham-Algorithmus#Kompakte_Variante */
+static void fb_bw8_line(int16_t x1,int16_t y1,int16_t x2,int16_t y2){
+	fb_limit_fb_range(&x1, &y1);
+	fb_limit_fb_range(&x2, &y2);
+	fb_bw8_update_damage(x1,y1,x2,y2);
+	/* printf("fb_bw8_line from (%u|%u) -> (%u|%u)\n", x1, y1, x2, y2); */
+	int16_t dx =  abs(x2-x1), dy = -abs(y2-y1);
+	int16_t sx = x1<x2 ? 1 : -1, sy = y1<y2 ? 1 : -1;
+	int16_t err = dx+dy, e2; /* error value e_xy */
+
+	while (1) {
+		fb_bw8_set_pixel(x1,y1);
+		if (x1==x2 && y1==y2) break;
+		e2 = 2*err;
+		if (e2 > dy) { err += dy; x1 += sx; } /* e_xy+e_x > 0 */
+		if (e2 < dx) { err += dx; y1 += sy; } /* e_xy+e_y < 0 */
+	}
+}
+
+/* Set the given pixel to the current front ground color and update the damage
+ * rectangle. */
+void fb_bw8_set_p(uint16_t x,uint16_t y){
+	fb_bw8_update_damage(x,y,x+1,y+1);
+	fb_bw8_set_pixel(x,y);
+}
+
+void fb_bw8_lineto(uint16_t x,uint16_t y){
+	fb_bw8_line(framebuffer->cursor_x,framebuffer->cursor_y,x,y);
+	framebuffer->cursor_x = x;
+	framebuffer->cursor_y = y;
+}
+
+
 /* this is the most ridiculous function ever, because it has to
    fiddle with two braindead bitmaps at once, both being
    organized differently */
 
 /* draw text at current position, with current font and colours up
    to a width of maxwidth pixels, return pixelwidth consumed */
-
 int
 fb_bw8_putstr(char *str,int maxwidth){
 	const struct fb_font *font = fb_fonts[framebuffer->font];
@@ -187,7 +220,7 @@
 	int bitmap_offs,bitmap_bit;	// offset inside bitmap, bit number of pixel
 	int fb8_offs;			// offset to current pixel in framebuffer
 	uint8_t and_mask,or_mask;	// to draw on framebuffer
-	uint8_t *p;			// pointer into framebuffer memorya
+	uint8_t *p;			// pointer into framebuffer memory
 	int total_w;			// total width
 
 	/* center, if maxwidth < 0 */
@@ -251,7 +284,7 @@
 				bitmap_y = fchr->bbox_h -
 					(char_y - fchr->bbox_y) - 1;
 
-				fb8_offs = framebuffer->cursor_x + 
+				fb8_offs = framebuffer->cursor_x +
 					char_x + (y/8)*framebuffer->width;
 
 				and_mask = 0xff;
diff --git a/src/target/firmware/fb/fb_st7558.c b/src/target/firmware/fb/fb_st7558.c
index fdcd38f..f09b12b 100644
--- a/src/target/firmware/fb/fb_st7558.c
+++ b/src/target/firmware/fb/fb_st7558.c
@@ -118,6 +118,7 @@
 	.clear = fb_bw8_clear,
 	.boxto = fb_bw8_boxto,
 	.lineto = fb_bw8_lineto,
+	.set_p = fb_bw8_set_p,
 	.putstr = fb_bw8_putstr,
 	.flush = fb_st7558_flush,
 	.width = ST7558_WIDTH,
diff --git a/src/target/firmware/include/fb/fb_bw8.h b/src/target/firmware/include/fb/fb_bw8.h
index d84f91a..db0b31a 100644
--- a/src/target/firmware/include/fb/fb_bw8.h
+++ b/src/target/firmware/include/fb/fb_bw8.h
@@ -6,9 +6,9 @@
    are common to similar organized displays. */
 
 /*
-	Sketch of Memory Layout 
+	Sketch of Memory Layout
 	Left Upper Corner of Display
-     
+
 			col0  col2
 			   col1
 		      +-------------
@@ -22,7 +22,7 @@
 			...
 
 	Backing store (and internal display memory?) looks like...
-	
+
 	uint8_t mem[] = { A, B, C, .... Q, R, S, ... }
 
    We work on a in-memory copy of the framebuffer and only
@@ -45,6 +45,7 @@
 extern void fb_bw8_clear();
 extern void fb_bw8_boxto(uint16_t x,uint16_t y); /* draw a box from cursor to x,y */
 extern void fb_bw8_lineto(uint16_t x,uint16_t y); /* draw a line from cursor to x,y */
+extern void fb_bw8_set_p(uint16_t x,uint16_t y);
 
 extern int fb_bw8_putstr(char *str,int maxwidth);
 
diff --git a/src/target/firmware/include/fb/framebuffer.h b/src/target/firmware/include/fb/framebuffer.h
index e765b36..8a56565 100644
--- a/src/target/firmware/include/fb/framebuffer.h
+++ b/src/target/firmware/include/fb/framebuffer.h
@@ -8,7 +8,7 @@
 /* if a color is "special", then the RGB components most likely
    don't make sense. Use "special" colours when you have to
    mask out bits with transparency or you have to encode
-   colours in a fixed color palette... */
+   colours in a fixed color palette ... */
 
 #define FB_COLOR_WHITE		0x00ffffffU
 #define FB_COLOR_BLACK		0x00000000U
@@ -31,6 +31,7 @@
 	char name[8];				// keep it short!
 	void (*init)();				// (re)initialize
 	void (*clear)();			// clear display
+	void (*set_p)(uint16_t x,uint16_t y);	// set pixel to fg color
 	void (*boxto)(uint16_t x,uint16_t y);	// draw box to xy
 	void (*lineto)(uint16_t x,uint16_t y);	// draw line to xy
 	int (*putstr)(char *c,int maxwidth);	// put text in current font to fb
@@ -66,6 +67,11 @@
 	framebuffer->lineto(x,y);
 }
 
+static inline void
+fb_set_p(uint16_t x,uint16_t y){
+	framebuffer->set_p(x,y);
+}
+
 static inline int
 fb_putstr(char *str,int maxwidth){
 	return framebuffer->putstr(str,maxwidth);

-- 
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Gerrit-Project: osmocom-bb
Gerrit-Branch: master
Gerrit-Change-Id: Id8856ace2a31ba4ebcd04746e0c96c23a679cc40
Gerrit-Change-Number: 19483
Gerrit-PatchSet: 3
Gerrit-Owner: roox <mardnh at gmx.de>
Gerrit-Reviewer: Jenkins Builder
Gerrit-Reviewer: laforge <laforge at osmocom.org>
Gerrit-MessageType: merged
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